
Nightfall supports up to 5 players at once in its asynchronous multiplayer offerings, whereas it even provides you with three different difficulty settings when you’re playing against the AI. You are now needed to master hordes of ghouls, vampires and werewolves, and stop them from assuming control of the post-apocalyptic world. Its story involves the disappearance of the sun, following which, creatures of nightmare begin to make their presence felt in the world. Nightfall promises to be an excellent treat for card game fans.
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We’ve done our research well, and have narrowed down on these seven offerings which we think should qualify as the finest card games you can download on your iPhones right now. We have tons of fresh titles offering awesome experiences to those asking for such games. Over the past few years, card games have been booming on the App Store like never before. Just like back in the day, trading of cards and enhancing your collection also forms a big aspect of these titles. Most often based on fantasy themes which present you with the feel of RPGs, they bless you with a number of unique gameplay scenarios that revolve around the strategy genre. Included in the free-to-play as well as paid categories, these games are wonderful assets for on-the-go gamers as well. Easily available on the App Store, these incredible offerings are of great value to fans of the genre. I would rate about a 7 out of 10.Our lowdown on the best iPhone card games should provide you with some long hours of addictive card battling on your Apple smartphones. I certainly do not mind Shadow Era, and I continue to fire it up now and then for a quick match, but it just has not worked its way into my 'regular rotation' when I am away from home but looking to kill a few minutes with a game. There is some really, really nice artwork to be had here.
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There is an offline mode, though it does not have a lot of story or depth to it - just your typical duels with AI opponents playing themed decks.As a side note? I really like the background/play areas, and the cards themselves. I did play some online matches, and they went pretty smoothly, though it sometimes took quite a while to find a suitable match that was ready and willing to play when I was. Like all of these games, there is a mixture of luck and strategy at play here.

You have creatures, spells and equipment that you can summon - provided you have the resources to do so. The game itself is free, and it has a good system in place. I spent nine months playing games like Rage of Bahamut and Guardian Cross without spending a dime on either, and Shadow Era feels like it wants to very much sell me on packs of cards - but I do not do it. It seems like I would be the ideal market for that microtransaction strategy, but I am really not. I just do not do it with games like this. I am not a big fan of spending money on virtual packs. Usually, they fall short in at lease one area, such as the depth of gameplay, the card design and art, the online community - something.


As my first serious CCG, Magic is almost always the yardstick I measure similar games up to. A lot of trading or collectible card game struggle to find the balance Magic: The Gathering has been sitting on for years now.
